About
Shape Sifter was designed, produced and coded by Josh L.
I used the cocos2d for iPhone framework for the graphics engine. Online scores and achievements are handled with OpenFeint.
Most of the movement is done using simple geometry math and I created my own sound engine for the game. All the graphics were done using a mix of Photoshop filters and layer blending options.
Thanks to my three beta testers Lance, Wyatt and Gavin.
The sounds I used came from the Freesound project and are licensed under the Creative Commons Sampling Plus 1.0 license. Here’s a listing to give credit to the original sound authors:


[...] page updated My About page was updated to give details on how Shape Sifter was [...]