Shape Sifter was designed, produced and coded by Josh L.

I used the cocos2d for iPhone framework for the graphics engine. Online scores and achievements are handled with OpenFeint.

Most of the movement is done using simple geometry math and I created my own sound engine for the game. All the graphics were done using a mix of Photoshop filters and layer blending options.

Thanks to my three beta testers Lance, Wyatt and Gavin.

The sounds I used came from the Freesound project and are licensed under the Creative Commons Sampling Plus 1.0 license. Here’s a listing to give credit to the original sound authors:

By HardPCM

By jobro

By PhreaKsAccount

By HerbertBoland

By suonho

By broumbroum


One Response to “About”

  1. […] page updated My About page was updated to give details on how Shape Sifter was […]

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